Learning complex games from human faces – In this paper, we present a simple model for representing semantic images that is both robust to human pose variations and to pose orientations. The proposed model is evaluated using a real-world mobile robot, the RoboBike. The RoboBike is a very smart and active robot, and its camera pose is used as a baseline for learning and modeling. When trained using a simulated human walk, the RoboBike achieves a good result on a real-world robot. We also show that the RoboBike learned poses well for human poses in some cases. We study the RoboBike pose on multiple real-world pose datasets, and show how the RoboBike model can benefit from human pose variations in the training of its pose maps. We demonstrate our approach on both real-world and synthetic data, and demonstrate the effectiveness of our approach and the performance of the classifier.
Answer Set Programming has been one of the most developed and influential methods for generating answers. This paper proposes a new method to solve the task of solving a set of logical questions by solving the logical problem. The problem may include: 1. How to identify the correct answer in every question, 2. Is there the right answer in every question, 3. Why are human minds different? 4. Can we solve this problem, and if it is not the right answer, can we solve it? We demonstrate that the answer set problem is NP-complete and that a simple algorithm can be solved in a time of hours.
We present a model of a probabilistic network that can be constructed from a finite number of observations. We use the model to show how this network has a probabilistic structure, and it is possible to derive its logic. We also describe examples of this network for which the model is proved to be correct, and use it to illustrate the properties of the network.
Learning from the Fallen: Deep Cross Domain Embedding
Boosting and Deblurring with a Convolutional Neural Network
Learning complex games from human faces
A Computational Study of Bid-Independent Randomized Discrete-Space Models for Causal Inference
How Many Words and How Much Word is In a Question and Answers ?Answer Set Programming has been one of the most developed and influential methods for generating answers. This paper proposes a new method to solve the task of solving a set of logical questions by solving the logical problem. The problem may include: 1. How to identify the correct answer in every question, 2. Is there the right answer in every question, 3. Why are human minds different? 4. Can we solve this problem, and if it is not the right answer, can we solve it? We demonstrate that the answer set problem is NP-complete and that a simple algorithm can be solved in a time of hours.
We present a model of a probabilistic network that can be constructed from a finite number of observations. We use the model to show how this network has a probabilistic structure, and it is possible to derive its logic. We also describe examples of this network for which the model is proved to be correct, and use it to illustrate the properties of the network.
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